Glowing Mangalloy. In my tests I usually get somewhere around 500 generated in a 150x150 block area.

Another way to prevent getting this page in the future is to use Privacy Pass. QuantumFlux is a mod created by jotato and currently maintained by FantasyTeddy. Many people have asked for a wireless block like that.

CoFHLib is bundled with CoFHCore. Wow!

I haven't tried out the processing method yet, but from what i gather from NEI it's early-midgame. I find myself having to use A LOT of upgrades and it is kind of a drag to either tire out my finger with clicking or to stand there and hold it down.

People put more power through these than i ever thought they would :)I agree with this.

Adding world gen was something I was trying to stay away from, but it was making recipes too complicated.

The Quantum RF Exciter is used in conjunction with the Quantum RF Entangler to move RF wirelessly over vast distances. I just apply the nightvision potion effectAlright, been using the mod since it humble beginnings. And then, if I'm not careful to keep track of which Exciters I added the Upgrades to, and if I don't carefully count the Upgrades as I add them, I have to break the Exciter and start over again.So, two suggestions: If there is no GUI for the RF Exciter, please consider adding one (but I'm sure it's something you are already planning to do).

Make RF Exciter and the rest of Quantum Flux easy and use the interactive crafting planner for step-by-step instructions This doesn't disable the use in recipes. Or make them like jabba upgrades where you can make them more and more dense. It can only move 100 RF/tick, but each Exciter Upgrade will allow it to transfer 100 RF/T more.

Comment: ... Exciter Upgrade.

So if it can do 500 max that.means you have 4 upgrades on itI absolutely love this mod. Hey! Information on specific items can be found using the list on the right. In 1.3.0 I have started to relax it a bit.

My goal is to eventually negate the need for cables running to all of your machines.

Seems like it would be crazy OPI'd like a keybinding to toggle the state of the Item Magnet.I'd like a way to pick up the clusters without them losing the stored energy, if it's not already possible?the Matter Transporter from Practicalities can probably do thatNew comments cannot be posted and votes cannot be castLooks like you're using new Reddit on an old browser. Adding something that increases the energy output of the rf exciter faster than 100rf/t at a time. TBH, I don't know hownfair that would be. Game setup for this issue: Minecraft 1.10.2. Save Saved Removed 0. I don't expect to be adding any more. Or perhaps it's misreporting?

did this in 5 minutes before work): I agree. Press question mark to learn the rest of the keyboard shortcuts Make Exciter Upgrade and the rest of Quantum Flux easy and use the interactive crafting planner for step-by-step instructions Please?Just realized that I don't have CoFHLib installed in my mod pack and everything seems fine, does your mod really require that file?Just realized that I don't have CoFHLib installed in my mod pack and everything seems fine, does your mod really require that file?Yes. 0 3 . I should add a flag for that as well.

Would save time in clicking the exciter over and over again.Yeah, this would be nice.

Let me introduce you to my newest mod, QuantumFlux!
Is it that lossy? I am thinking of one that would let you increase it 1000RF at a time and/or allowing you to do a stack at a time with sneak+click. RF Entangler. I want to opt for this solution as it provides a more interresting challenge beyond just digging deep enough.It is something I can add.

Applying a stack of upgrades at a time is already done and will be in the next update The wireless stuff has an efficiency loss. Item Fabricator.

0 3 .

Quibit Cell. Like, 8 upgrades around something in the middle so I can do 800rf/t at a time. Quibit Cluster Level 1.

Make Quibit Crystal and the rest of Quantum Flux easy and use the interactive crafting planner for step-by-step instructions.